![]() Drag and pull the cloth while simulating to get the look you want.Ĥ. ![]() Set the Physical Properties and Particle Distance (mesh resolution) and Simulate. ![]() Position the pieces in the 3D View and sew the pieces together. Start simple and just follow the basic shapes. So, add the ref image or pattern as a Background Image to the 2D Pattern Window.Ĭreate the base patterns based on the refs. If you can find real patterns, that's great but they can be hard to find. It's great to have an actual physical object available while making models and materials. In this case, I used my own hoodie as loose ref and inspiration. I admit, I often work without refs (when will I ever learn?) but my best results have always been achieved with good refs. Source Reference Material (Refs)įirst step, find good refs! Everyone will tell you, this is the key to success, and it is actually true. I also used the free avatar when making this hoodie.Ĭharacter Artist Madina Chionidi provides a great, free beginner's guide that provides a step-by-step tutorial showing how to make a pair of overalls in Marvelous Designer. This is where I started when I decided to learn MD. First, I want to give some credits to other people who shared and helped me when I started exploring Marvelous Designer.ģD Gladiator provides an awesome, free guide and free avatar to use in Marvelous Designer. I will try not to go into too many technical details and, since I recently just started using Marvelous Designer (MD), I'm pretty sure I will continue to refine my workflow for every new project. ![]() This is a basic overview of my current Marvelous Designer > ZBrush > KeyShot workflow. Hoodie Design in Marvelous Designer and KeyShot Here, he takes us through the process used to go from Marvelous Designer pattern to KeyShot visual. A recent personal project involved learning Marvelous Designer, optimizing the model in ZBrush, then bringing it into KeyShot to apply RealCloth materials, create the environment lighting, and produce the final renders. Now, as Senior 3D Artist at Spark Vision AB, he develops interior/exterior design configurators for digital showrooms. Herman Carlsson, started his 3D career at IKEA a long time ago. ![]()
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